/* ****************************************************************************
 *
 * Copyright (c) Microsoft Corporation. 
 *
 * This source code is subject to terms and conditions of the Microsoft Public License. A 
 * copy of the license can be found in the License.html file at the root of this distribution. If 
 * you cannot locate the  Microsoft Public License, please send an email to 
 * dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound 
 * by the terms of the Microsoft Public License.
 *
 * You must not remove this notice, or any other, from this software.
 *
 * THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
 * KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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#if !defined(AFX_GLINTERFACE_H__F364B9EA_20B9_49C0_8DD0_18C5231A331A__INCLUDED_)
#define AFX_GLINTERFACE_H__F364B9EA_20B9_49C0_8DD0_18C5231A331A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <pgl/igfx/GfxInterface.h>

namespace gfxinterface
{
class CGLInterface : public CGfxInterface  
{
public:
	CGLInterface();
	virtual ~CGLInterface();

};

}
#endif // !defined(AFX_GLINTERFACE_H__F364B9EA_20B9_49C0_8DD0_18C5231A331A__INCLUDED_)
